Draw
Animated strokes
Strokes that refuse to sit still — boil, flow, wave, pulse and travel, 33 vector brushes, and the hand-drawn wobble for everything else.
A drawn line that never lands twice the same is what makes hand-made animation feel alive. Kreativus builds that into the stroke itself: every vector brush stroke can carry a motion — no keyframes, no expressions, just a line that moves for as long as the shot runs. Scrub-proof like everything here: the motion is a function of the frame number, so it loops, it scrubs, and it exports exactly as previewed.
The five motions
Each is a genuinely different thing that moves — not five settings of one wobble:
- Boil — the line redraws itself on a held beat, the way an inked line never lands twice the same. The hand-drawn look; hold it on twos. (And on twos it costs half — held frames re-render nothing.)
- Flow — the stroke’s texture slides along it: swells travel down the line like a current instead of rising where they stand. Water, smoke, lava. (This distinction was hard-won: a bump that grows in place is a redraw; a bump that travels is a current.)
- Wave — a ripple travels along the stroke; the line itself bends. Length sets how far apart the crests sit. Ropes, wires, waterlines.
- Pulse — the whole stroke breathes thicker and thinner. The one motion that still reads at hairline sizes.
- Travel — the stroke’s own pattern slides along it: dashes march, speckles crawl, scribble strands slip. Does nothing to a plain unbroken line — and everything to a broken one.
The dials rename themselves honestly per motion: a Boil has a Hold (frames per pose), a Flow has a Glide, Wave and Pulse have a Cycle. Amount moves things as a fraction of the stroke’s own width, so a preset animates the same at any size. Loop makes a Boil or Flow repeat exactly after N frames — what a cycled walk needs, and the frame cache serves the second lap for free.
The 33 brushes
The collection is curated, not padded — every preset is something you could not get by nudging its neighbour:
- Ink & Line — Ink Pen, Marker, Brush Pen, Chisel, Fude. The honest workhorses; still, because a storyboard line that wobbles while you judge a pose is a nuisance.
- Sketch — Scribble, Rough Pass, Doubled, Nervous Line. Several lines along one gesture, each crawling on its own — the family a single boiling ribbon could never fake.
- Dry & Rough — Charcoal, Dry Brush, Torn Paper, Chalk Boil.
- Water & Wash — Water, Ink Wash, Molten, Aura. Liquid’s swelling width plus Flow is what turns a puddle into a current.
- Spray & Grain — Spray, Stipple, Snowfall, Fizz, Drift. The speckle fields: Snowfall’s grains blink in place, Drift’s crawl along.
- Electric & Glitch — Lightning, Live Wire, Glitch, Datamosh, Tear. Jagged spines and broken lines, re-striking on the beat.
- Dashes — Marching Dashes, Dotted Trail, Stitch. Dashes exist to march; Travel slides them exactly one dash-plus-gap per cycle, so the loop closes.
- Energy — Neon Hum, Rope, Serpent. Still strokes plus a verb.
Hover any preset in the gallery and it plays its real motion — at real speed, on its real beat.
Ten structural brush types
Under the presets sit ten structures — different geometry, not different numbers: Smooth (clean ribbon), Grunge (torn edges — Roughness and Holes), Liquid (ink pooling and thinning — Bulge, Cell Size), Scattered (independent dabs — Density, Scatter), Geometric (faceted), Calligraphy (a fixed-angle nib — Angle, Flatness), Scribble (several independently-seeded lines — Lines, Wander), Electric (a jagged spine with forks), Glitch (blocks slipped out of line, some missing), Dashed (cut into dashes — Dash, Gap). Every stroke has Min Width, Taper In/Out (arc-length based, so they work identically with a mouse), and a Tip style (Point, Round, Butt).
The type and the motion stay editable after drawing, from the Properties panel — deciding a line should boil almost always happens after seeing it sit too still. (Size and taper are baked into the drawn stroke; motion is read fresh every frame.)
Boil — for everything that isn’t a stroke
The Boil effect wobbles pixels, so it works identically on a raster painting, a photo, a text layer, or a whole scene via an adjustment layer — the classic hand-drawn boil on content that has no stroke to animate. Amount (pull distance), Detail (broad soft wobble ↔ many small bumps), Speed (how often it re-poses, in held frames), and Smoothness — at 0, poses snap on the beat (classic boil); turned up they crossfade, until at 100 it’s a continuous wiggle.
Recipe — a title that feels inked. Set your title, add Boil: Amount ~18, Detail ~40, Speed ~50, Smoothness 0. Two-frame holds, snapping poses — the letters sit like they were drawn this morning.
Recipe — a rain-streaked wire. Draw a hanging cable with the vector brush → type Smooth, motion Wave, Length ~120, Amount ~0.4, Cycle ~36. The wire sways; nothing was keyframed.